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UE5 Ice Experiments

For this project I was asked by a client to create some ice shaders and simulate the effect of ice vapor/fog. For this I used Unreal Engines substrate material system and their Niagara Fluids system. All footage is realtime and the simulation is dynamic and impacted by motion in the scene. Most of the meshes were provided for me by the client. I created the simulations, shaders and ice cube.

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