This quirky robot was designed as the main character for a game I created as a portfolio peice.
The idea was to have two (very different) characters in control of a robot which itself had an AI personality that would need to decide who it should and should not listen to. With the ability to grow and shrink in size as well as roll around as a ball form players would have to complete puzzles separated by various platform challenges.
The character was designed, modelled and textured by me as well as programmed with in unreal using the node based blueprints. Everything was created from scratch without using any of the templates that unreal offers.